Harriet C.
Indie Publisher, Manchester
“The vertical slice Titan delivered got us funded in three meetings. It ran flawlessly and the art direction sold the pitch on its own.”
March 2025

Titan Adventure Guide is an independent studio at Leeds Dock crafting narrative adventure games, Unreal Engine 5 prototypes, and buttery cross-platform ports. Small team, big worlds.


Founded above a former ice-cream depot on Dock Street, we believe games should feel like a treat — warm, colourful, and impossible to put down. Our team of nine designers, engineers, and composers builds hand-crafted adventure games where every mechanic serves the story. From first whiteboard sketch to launch-day patch, we keep scope honest and craft high.
A peek at in-engine environments, concept art, and the studio floor at Leeds Dock.

Sundae Harbour — the opening town of our flagship adventure

Concept art: the Peppermint Cliffs biome

Playtest afternoon in the Dock Street studio

Lighting pass on the Caramel Caverns level
Clear scopes, fixed milestones, and pricing in pounds. Pick a scoop or the whole sundae.
End-to-end development of a 4–8 hour narrative adventure across a 9–14 month schedule. Includes design, art direction, Unreal Engine 5 build, original score, and one platform certification pass. Fixed milestone payments, no surprise scope creep.
A polished, playable 10–15 minute slice you can take to publishers or Kickstarter. You get a build for Windows and Mac, a trailer-ready capture, and a pitch deck outlining the full production plan.
We port existing PC titles to Nintendo Switch, PlayStation 5, and Xbox Series X|S. Includes performance profiling, controller and input remapping, storefront asset prep, and platform-holder submission support.
Bolt our engineers onto your team for gameplay systems, tools, UI, or live-ops. Available in two-week sprints with a shared backlog, daily stand-ups (UK hours), and a named lead as your point of contact.
Mon–Fri, 9:30–18:00 · Wed open studio 18:00–20:00
What publishers, collaborators, and players from around Leeds and beyond have told us.
Harriet C.
Indie Publisher, Manchester
“The vertical slice Titan delivered got us funded in three meetings. It ran flawlessly and the art direction sold the pitch on its own.”
March 2025
Dev O.
Solo Developer, Leeds
“They ported my little PC game to Switch and it was smooth from day one. Frame pacing was locked and submission passed cert first try.”
January 2025
Priya M.
Narrative Designer, Bristol
“Co-developing with their team felt like adding senior talent overnight. Clear stand-ups, honest estimates, genuinely lovely people.”
November 2024
Tom R.
Player, Sheffield
“Sundae Harbour is the cosiest adventure I've played in years. I finished it in a weekend and immediately started again for the secrets.”
February 2025
Alina V.
Composer, Leeds
“Scoring their caverns level was a joy — they gave me real creative room and integrated the adaptive music beautifully in engine.”
December 2024
Marcus B.
Studio Head, York
“We handed them a messy gameplay system and got back clean, documented, extensible code. We've booked them for two more sprints.”
April 2025
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Tell us about your game or idea. We reply to every message within two working days.